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1995-07-31
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15KB
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335 lines
╔╬╙╘╥╒├╘╔╧╬╙ ╞╧╥ ╘╔═┼ ╘╥┴╪ - ┬Y ╘HE ╧═┼╟┴ ═┴╬ ... ╘├╙
======================================================
╥IGHT WE WILL SKIP THE INTRO STORY AND OUTLINE WHAT YOU HAVE TO DO.
╘HE OBJECT OF THIS GAME IS TO SEARCH TIME AND SPACE, USING THE PORTALS, KILL
OFF ANY BADDIES IN THE WAY, FIND AND RETURN THE 8 ITEMS AND AS A FINALE LINE UP
THE CORRECT FOUR RUNES TO STITCH UP THE FABRIC OF ╙PACE.
╙O HERE YOU GO. ├ONSULT THE TABLE TO FIND THE NEXT PORTAL AROUND HERE, DIG
OUT YOUR OLD GUN AND HOP IN. ╘ROUBLE IS THE ╨ORTAL ╘ABLE DOESN'T MAKE MUCH
SENSE ABOUT WHERE YOU'LL COME OUT EXCEPT THAT THE APPEARANCES ARE TO A FIXED
CYCLE AND ALWAYS GO TO THE SAME PLACE. ╙O YOU'LL HAVE TO MAP THEM AS YOU GO!
╫ATCH OUT FOR THE UNKILLABLE ╟UARDIAN WHICH PROTECTS THE RUNES AND HUNTS DOWN
THOSE WHO TRY TO COLLECT THEM ....
╘╚┼ ┴╔═ ╧╞ ╘╚┼ ╟┴═┼
-------------------
╘HE AIM IS TO SHUT OFF THE INVADING ─ARK ╧NES AND RESET THE FABRIC OF THE
╒NIVERSE. ╘O DO THIS YOU NEED TO PACIFY THE EIGHT MINDS BY RETURNING THEIR
├HARACTER ╔TEMS TO THEM AND THEN SEAL THE ╘IME ╨ORTALS BY CASTING THE CORRECT
SPELL.
╙├╥┼┼╬ ╠┴┘╧╒╘
-------------
***************************** 1 = ┴CTION WINDOW
* * 2 = ╓ISUAL DISPLAY
* * 3 = ┴MMUNITION
* * 4 = ┼YE DISPLAY
* 1 * 5 = ═ENU WINDOW
* * 6 = ╔TEM STATUS LIGHTS
* * GREY = BOX EMPTY
***************************** BLUE = BOX OCCUPIED
* 2 * 3 * 4 * GREEN= ITEM IN USE
* ******************* * 7 = ╔TEM STORAGE BOXES
* * 5 * * 8 = ╘ILE TEST AREA
* ******************* * 9 = ┼NERGY DISPLAY
* * 6 * 6 * 6 * 6 * * * 10 = ╘IME
**********************1****** 11 = ╘ILE STORE
* * * * * *2* * 12 = ╞UNCTION BUTTON
* * 7 * 7 * 7 * 7 * * 8 *
* ************************
* 9 * 10 * * 11 *
*****************************
Ç*FP0
1. ├╧╬╘╥╧╠╙
--------
╩OYSTICK ┴CTION
╒P ╩UMP OR ├LIMB ╒P
─OWN ├LIMB ─OWN
╠EFT ╫ALK ╠EFT
╥IGHT ╫ALK ╥IGHT
╒P + ╠EFT ╠EAP ╠EFT
╒P + ╥IGHT ╠EAP ╥IGHT
╞IRE ╞IRE ╫EAPON
╞IRE + ╒P ═OVE INTO ╙CREEN (EG. THROUGH A DOOR)
╞IRE + ─OWN ┼NTER ╧PTIONS ═ENU
═OVING INTO A DOOR OR OTHER OPENING WILL RESULT IN ONE OF THE FOLLOWING :-
┘OU ENTER A NEW SCREEN IN SAME ╘IME ┌ONE.
┘OU ═┼┼╘ ┴ ├╚┴╥┴├╘┼╥ (SEE APPROPIATE SECTION).
╬OTHING HAPPENS. ╘RY ╠╧╧╦ING FOR HIDDEN ITEMS.
╬OTE :- ┼ACH ╠┼┴╨ REDUCES ENERGY.
2. ╧╨╘╔╧╬╙ ═╧─┼ (INDICATED BY ╧ LIT ON FUNCTION BUTTONS)
-----------------------------------------------------
╞╠╔╨ ╞LIPS BETWEEN OPTION LISTS.
╠╧╧╦ ╠OOKS FOR OBJECTS HIDDEN BEHINED THE PLAYER FIGURE.
╘┴╦┼ ╘AKES ITEM CURRENTLY IN ╓ISUAL ─ISPLAY.
╚╧╠─ ╚OLDS GAME, LIGHTS '╨' BUTTON.
╤╒╔╘ ╤UITS GAME.
┬┴├╦ ╟OES BACK TO GAME FROM ╚╧╠─.
─╥╧╨ ╠ETS YOU USE ╩OY ╠EFT / ╥IGHT TO SELECT A POSSESION - FIRE DROPS IT.
╙ELECT '├' BUTTON TO CANCEL.
╙╫┴╨ ╙IMILAR TO ─╥╧╨, BUT SELECTING AN ITEM CAUSES IT TO BE USED.
╘┼╙╘ ┘OU MUST HAVE 4 OR MORE RUNES FOR THIS FUNCTION. ╒SE JOY LEFT OR RIGHT
AND FIRE TO SELECT A COMBINATION OF 4 TILES (ALL DIFFERENT), WHICH
APPEAR IN THE ╘ILE ╘EST AREA. ╫HEN THE 4TH TILE HAS BEEN SELECTED
THE EYE DISPLAY WILL INDICATE HOW CLOSE THE ARANGEMENT IS TO THE
├OSMIC ╨ATTERN. ┼ACH OF THE 4 EYES CORRESPOND TO ONE OF THE TILES
(WHICH ARE CHECKED IN A ╥┴╬─╧═ ORDER), AS FOLLOWS :-
1. ┼YE ├LOSED - ╧NE TILE NOT IN ├OSMIC ╨ATTERN.
2. ┼YE ╚ALF-╧PEN - ╧NE TILE IS IN ├╨, BUT IN A DIFFERENT POSITION.
3. ┼YE ╞ULLY-╧PEN - ╧NE TILE IS IN CORRECT POSITION IN ├╨.
╒SE THE '├' BUTTON TO CANCEL TEST. ╬OTE THAT COMPLETING THE CORRECT
PATTERN WILL END THE GAME.
├┴╙╘ ┘OU MUST HAVE 2 OR MORE RUNES FOR THIS FUNTION. ╒SE JOY LEFT/RIGHT AND
FIRE TO SELECT 2 DIFFERENT TILES, WHICH WILL APPEAR IN TEST AREA. ╫HEN
THE SECOND TILE HAS BEEN SELECTED, EITHER NOTHING HAPPENS (THE
COMBINATION POSSESSES NO MAGICAL QUALITIES), OR ╙PELL WILL BE NAMED IN
THE MENU WINDOW. ╙ELECT ┘┼╙ TO CAST IT (YOU WILL LOSE THE TILES
CONCERNED), OR ╬╧ TO RETURN. ┴ LIST OF SPELLS IS GIVEN LATER.
'╥' ┬╒╘╘╧╬ - ╫HENEVER THIS IS AVAILABLE FOR SELECTION, IT ENABLES YOU TO LEAVE
THE OPTIONS MODE AND RESUME CONTROL OF THE FIGURE.
Ç*FP0
┼╬┼╥╟┘
------
┼NERGY IS ╟┴╔╬┼─ BY :- ╒SING A POTION.
├ASTING ╥┼╙╘╧╥┼ SPELL.
┼NERGY IS ╠╧╙╘ BY :- ╠EAPING.
╘OUCHING A FLYING CREATURE.
╘OUCHING ╙TALAGMITES OR ╙WAMPY GROUND.
╞ALLING BETWEEN FLOORS - FURTHER FALL GREATER LOSS.
┴══╒╬╔╘╔╧╬ AND ╫┼┴╨╧╬╙
----------------------
┬ULLET FOR ╨ISTOL.
┬OLT FOR ├ROSSBOW.
╟EM FOR ╫AND.
┴LL HAVE AN APPROPIATE ╔├╧╬.
├ERTAIN WEAPONS ONLY OPERATE IN CERTAIN TIME ZONES. ┴ WEAPON MUST BE ╔╬ ╒╙┼ TO
╞╔╥┼ OR ╠╧┴─ IT. ╘O ╠╧┴─ A WEAPON YOU MUST HAVE THE WEAPON ╔╬ ╒╙┼ BEFORE YOU
╘┴╦┼ THE APPROPIATE AMMO.
╙├╥╧╠╠╙ AND ╨╧╘╔╧╬╙
-------------------
╘O USE A ╙CROLL OR ╨OTION, ╙╫┴╨ TO IT WHEN IT IS ALREADY IN USE.
╙CROLL : ╘HERE ARE 10 SCROLLS, EACH GIVES THE RUNE COMBINATION OF ONE OF THE 10
SPELLS. ╘HE PLAYER MUST OWN THE CORRECT RUNES BEFORE YOU MAY CAST THE
SPELL.
╨OTION : ┼ACH POTION RESTORES YOUR ENERGY BY UP TO HALF OF ITS MAXIMUM VALUE.
├╚┼╙╘╙ AND ╦┼┘╙
---------------
╘HERE ARE 4 CHESTS, EACH WITH ITS OWN KEY. ┼ACH KEY IS A DIFFERENT COLOUR.
╒NLESS YOU HAVE THE APPROPIATE KEY ╔╬ ╒╙┼ YOU CANNOT ╠╧╧╦,╘┴╦┼ OR ─╥╧╨ ITEMS
FROM OR INTO THE CHEST.
╥╒╬┼ ╘╔╠┼╙
----------
╘HERE ARE 15 RUNE TILES. ┘OU MAY ONLY CARRY 10 AT A TIME.
├╚┴╥┴├╘┼╥ ╔╘┼═╙
---------------
╘HERE ARE 8 ├HARACTER ITEMS, EACH ONE BELONGS TO ONE OF THE 8 MINDS.
─┴╟╟┼╥, ╚┼╠═┼╘, ╙╦╒╠╠, ┼═┼╥┴╠─ ╙├┴╥┴┬, ┬╧╧╦, ├╠┴┘ ─╧╠╠, ═┴╨, ┬┴╘╘╠┼ ┴╪┼.
Ç*FP0
╙╨┼╠╠╙ YOU CAN ├┴╙╘
-------------------
╫┴╥╨ ┴╚┼┴─ - ╘RAVEL ONE ╘IME ┌ONE INTO ╞UTURE.
╫┴╥╨ ┬┴├╦ - ╘RAVEL ONE ╘IME ┌ONE INTO ╨AST.
╘╔═┼╙╘╧╨ - ╘EMPORRARILY STOPS TIME FOR ALL BUT PLAYER FIGURE.
╥┼╓┼┴╠ - ╔F PLAYER FIGURE IS IN FRONT OF CHEST, ITS CONTENTS ARE SHOWN IN
THE ╓ISUAL ─ISPLAY.
╔F YOU ARE ═┼┼╘╔╬╟ WITH A CHARACTER, THEIR POSSESSIONS ARE SHOWN.
╬OTE, YOU ├┴╬╬╧╘ ╘┴╦┼ ANY ITEMS REVEALED.
╥┼╙╘╧╥┼ - ╙AME EFFECT AS ╨OTION.
╧╨┼╬ - ╔F PLAYER FIGURE IS IN FRONT OF A CHEST, HE MAY ╠╧╧╦, ╘┴╦┼ AND
─╥╧╨ INTO/FROM THE CHEST. ╒NTIL HE LEAVES OPTION MODE.
├╚┴╥═ - ╔F PLAYER IS MEETING, HE MAY CHARM THE CHARACTER INTO TRADING ANY
OF HIS POSSESSIONS FOR ANYTHING THAT THE PLAYER OFFERS. ╒NTIL
THE PLAYER GOES ┴╫┴┘.
┬┴╬╔╙╚ - ┬ANISHES ALL CREATURES FOR APPROX 30 SEC. (╙═┴╥╘ ┬╧═┬!).
├╚┴╥╟┼ - ╞ULLY RELOADS ANY WEAPONS CURRENTLY IN USE.
╧╥┴├╠┼ - ╙HOWS ONE OF THE 4 ├OSMIC ╨ATTERN ╥UNE ╘ILES IN THE ╓ISUAL ─ISPLAY
(┘OU CANNOT ╘┴╦┼ IT.)
═┼┼╘╔╬╟╙ ═╔╬─╙
--------------
╒PON MEETING ONE OF THE ┼IGHT ═INDS, THE APPROPIATE FACE WILL APPEAR IN THE
╓ISUAL ─ISPLAY, AND THE PLAYER FIGURE WILL BE REMOVED.
┴╫┴┘ - ╠EAVE MEETING, RETURN CONTROL TO PLAYER FIGURE.
├┴╙╘ - ╙EE OPTIONS MODE
╙╫┴╨ - ╙EE OPTIONS MODE
╦┼┼╨ - ─O NOT EXCHANGE ITEMS WITH CHARACTER.
─┼┴╠ - ┼XCHANGE ITEMS WITH CHARACTER. ═AKE SURE YOU HAVE SPACE TO STORE ITEMS
─╥╧╨ - ╫HEN IN A MEETING, ─ROP CAUSES THE SELECTED ITEM TO BE OFFERED TO THE
CHARACTER - IT IS DISPLAYED IN THE EYE DISPLAY.
╘╔═┼ ╨╧╥╘┴╠╙
------------
┼ACH PORTAL LASTS FOR APPROX 7 SEC., AND CONNECTS ONE TIME ZONE TO ANOTHER.
┴ PORTAL APPEARS ╙╧═┼╫╚┼╥┼ IN SPACE EVERY 10 SECS. ╘O ┼╬╘┼╥ A PORTAL YOU MUST
MOVE INTO IT WHILST ╦┼┼╨╔╬╟ ╧╬ ╘╚┼ ╞╠╧╧╥ AND YOU WILL BE TRANSPORTED.
╨ORTALS FOLLOW A FIXED SCHEDULE WHICH IS REPEATED EVERY 10 MINS.
╘╔═┼ ┌╧╬┼╙
----------
╘IME ┌ONE ┘EAR ═INDS ╨RESENT
------